AI Insights · Timothy · July 2025
Top 5 io Games Performance in Australia Q2 2025
Explore the performance trends of the top 5 io games on a unified platform in Australia during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the performance of the top io games in Australia showcased interesting trends across downloads, revenue, and active user engagement, according to Sensor Tower data.
Snake Clash! by Supercent, Inc. saw a notable fluctuation in weekly downloads, starting from approximately 16.5K and peaking at 25.4K in mid-April before settling around 20.2K by the end of June. Revenue showed a similar pattern, reaching a high of around $1.4K in late April. Active users consistently increased throughout the quarter, starting at 70.8K and climbing to 132.8K by the end of June.
Paper.io 2 from Voodoo experienced steady weekly downloads, with numbers fluctuating between 11K and 19K. Revenue peaked at approximately $1.5K in mid-May, while active users saw a decline from 133K to 106K over the quarter.
Snake.io - Fun Online Snake by Kooapps showed modest weekly downloads, ranging from 5.4K to 8.1K. Revenue peaked at around $287 in late April. Active users initially increased to a high of 50K in May but then dropped to 28.4K by the end of the quarter.
slither.io by Lowtech Studios LLC maintained a steady download rate, with weekly numbers hovering between 3.5K and 5.5K. Active users increased from 14.3K to 26K mid-quarter, before declining to 18.3K by the end of June.
State.io - Conquer the World by AI Games FZ had a consistent download trend, rising from 1.3K to almost 2.9K by the end of June. Revenue was modest, peaking at $161 in mid-June. Active users fluctuated, with a notable increase to 4.9K in late June.
For more detailed insights and analytics, visit Sensor Tower's platform.